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Shaders & Effects
Made With




Grass System
Grass system made for game programming project.
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Height blends 2 materials using landscape vertex paint.
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Grass material for ground and grass meshes uses a top-down projected splat map and linear gradient to change the tips of the grass blades.
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The grass is randomly instanced where there isn't a path.

GrassSystem

RockPathHeight

Grass
Uses same world space projection as ground material below it

GrassSystem
1/7

Created for game art assignment
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Smoke
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