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Shaders & Effects

Made With

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Grass System

Grass system made for game programming project.

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Height blends 2 materials using landscape vertex paint.

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Grass material for ground and grass meshes uses a top-down projected splat map and linear gradient to change the tips of the grass blades.

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The grass is randomly instanced where there isn't a path. 

Created for game art assignment

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Smoke

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